![]() ![]() Gzdoom works fine when i load the exe from the original folder. That's when it started having issues, and i was like "forget it, i'll delete everything and do a fresh redownload and just play it without Steam." Now we're at my main problem: ZDL doesn't recognize Gzdoom as the source, even when i delete it and download a fresh copy. Im pissed cause originally ZDL worked ok, then i made some changes cause i had wanted to run the games through Steam and have it track my playtime and stuff. When i launch the exe file for gzdoom from the original folder instead of ZDL, it works perfectly fine. I've deleted both gzdoom and ZDL and tried to set up from scratch and it just keeps giving me the same error. When I open ZDL and try to run a game, it says "please select a source port", even though gzdoom is currently selected. I set gzdoom as my source port, and linked the wad files for DOOM and DOOM II (my friend gave me a copy of his DOOM II wad). I have Ultimate Doom on steam, and originally downloaded gzdoom, and ZDL. Originally posted by Akpil:I've been pulling my hair out over this for the past couple hours and could use some help. You say you uploaded ZDoom again, just ZDoom32? The LE version is still shows (10) days old.I've been pulling my hair out over this for the past couple hours and could use some help. Will try loading both pk3 files again, I must be screwing something else up on the ZDL interface. Doom2 wad was loaded but have tnt, plutonium and doomu I can try. Have 512mb ram, and GL render works fine. GZDoom won't run on that machine anymore and the two menus would still be there. The two menus are there to allow compatibility with all recent GZDoom versions. May be you're running out of ram? Which wads are loaded? Does the GL renderer work? Brutal Doom requires a fast CPU anyway. You should add brutalv20b.pk3 and then brutalv20c_UP.pk3 yes, the second one fixes bugs and should actually increase performance. If you downloaded before 04/19 and you need XInput please download again. I've reuploaded the release again to restore XInput support (i restored that code only recently), it works using the include from the full DX SDK.Īlso i forgot to restore FluidSynth when i switched to gcc 5.1 (it was broken in the 95 version). I've also released a new win95 version at the old repo (the full version requires 98 of course).ĭondiego wrote: I've reuploaded the release again to restore XInput support (i restored that code only recently), it works using the include fro Also out of curiosity lilith.pk3 won't run due to the engine being misidentified as GZDoom. I've made a suggestion to add the download link to the home page and this time i have to recommend everyone to stop using 2.8.1 and upgrade.ĭon't forget that since this is a MinGW build there's no XInput support. Also now all the code is restored (and engine defaults as well) and fixed to compile with MinGW. I've ported _mental_ security fixes (execution of unsafe commands and ACS stack checking, all the stuff) and LE now has over 200 additional official patches (mostly bugfixes but also some conservative features) compared to 2.8.1. This is a major update (2.8.2) and this time it's a version intended to replace 2.8.1 due to the recently discovered security issues. I released a new LE version a few days ago, it could be the Saint Valentine's day special edition :wub: or the two years after ZDoom anniversary edition or just a coincidence. ![]()
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